Kids' Campaign

Testing the Spire - Day 3
Day 36

The group decided that after scouting the enemy camp and seeing that the enemy was breaking camp, they decided to try to get the littleton army to attack. Maris was not willing to commit to an attack because of the state of his troops. Amma managed to convince him to let them take up to 20 men (volunteers, only) with them; however, her “rousing speech” was rather lackluster and only managed to convince 10 men to go with them.

Upon arrival at the camp, they prepped their spells and engaged the enemy force which consisted of a group of Skeletons, a group of zombies, two ogres and their leader, a divine spellcaster. During the melee, one of the ogres managed to snatch the spire out of Amma’s hand and throw it back towards his leader. Just then, Indigo swooped down and snatched the spire out of the air, only to find that it was too heavy for him and he had to drop it. In the meantime, Nik was laid low by the other ogre and Pikacu invisibly snuck up on the caster and stole the amulet from around his neck (which absorbed some magic missiles, earlier in the combat.) The theft made Pikacu visible, again and the caster was not happy. He cast a spell, touched Pikacu with his magically charged hand and Pikacu felt as though he very nearly died, but managed to stay alive. While the rest of the team finished dispatching the remaining undead and ogres, the caster sent another evil spell towards Pikacu and Jimmy. Jimmy took some damage and began vomiting. Pikacu did not have the strength left to resist the spell and fell into unconsciousness.

Seeing that the magical Spire was no longer easy pickings, the caster let the party leave in exchange for his amulet. After some small amount of debate, the party agreed…. sort of. Jimmy vomited on the amulet and threw it back at the caster. Then they left.

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The 2nd Test... Sort of
Also Day 35 (night)

After withdrawing from the first aggression against the undead army, the characters assisted in healing the wounded and attempted to get some rest. Extremely early in the morning the undead army once again pushed their advantage and attacked the defenders’ camp. After a couple rounds of fighting, when the heroes were easily identified, Andal Hammerfist attacked the PC’s. After a difficult and extended combat, the PCs were able to defeat the attackers.

The heroes looted Andal while the army of the kingdom cheered their second victory in a row. It appears that the second test of the spire was also a success. We pick up, now, as the PCs are looting Andal.

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The First Test
Day 35

So the heroes and their army assaulted the enemy. This caught them off guard, as they were not expecting an attack from the defenders. But they managed to put up a defensive wall, none the less.

The heroes handled the horde of zombies in their immediate vicinity, and were even able to easily handle the ghasts that moved in to handle the obviously capable warriors that worked this part of the line and the archers that were told to target their casters. Sargeant Maris ordered the withdrawl as night approached. And that’s where things ended.

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Testing the Spire
Day 35

Okay, so this was mostly a catching up night. But the heroes did accept their mission to test out Enu’s Spire and report back on its results. They were flown out to the front, which they noticed is not only a day’s flight by ship, whereas it was a three-day trip their first time out.

When they arrived, they met Sergeant Maris, who has apparently been doing well since they last met, and has managed to stay alive and is in command of some troops on the front lines. They have been in a steady fighting retreat for days and are glad that the heroes have arrived with a secret weapon.

The heroes arrived in the late morning and are preparing for a surprise assault in the early evening. (Because the undead army has attacked every evening for weeks, now due to their advantage in the darkness.) The heroes are due to test the spire for three days before being picked up by the airship on the third day to report back.

We begin now, with the assault…

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Catching up

So the campaign took the summer off. The heroes completed their mission and returned the large Khyber shard to Lord Braxis and Enu Wen. They have had some time to tackle some personal missions, but few of the players took the initiative to do anything. So I’ll give them a catch-up, give them one more chance to address any personal initiatives and then throw them back into the burgeoning war front.

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Missed a post.

The PCs fought the invaders, defended the dragon’s hoard and looted the attackers. They then returned to littleberg and met with Enu Wen and Lord Braxis.

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Into the Chamber of Crimson Sorrows - Part 4
Day 25

When we last left our heroes, they had rolled initiative and were ready to begin combat with… unknown invaders. And so that is where we left off.

Our intrepid team was ambushed by the invaders; a team of adventurers, much like themselves, yet different. The first attacker ran towards the three guards (while the other slept in the secret treasure room.) She then threw down her staff and it turned into a huge viper. Next, a dwarven fighter with a glaive ran into the room with a glassy rage, gleaming in his eye. From there, the team were back on their heels. Things looked grim. Nik went down, followed closely by Pikacu. But then, the magic ran out. The invaders moved in for the kill, out of combat spells. And the team took advantage of their mistake, with Nik dropping three of them in one massive cleaving swing. The others fell soon thereafter.

The team finished out the remainder of their 24-hour promise and divvied up the gear from the interlopers. Among the gear they found:

  • A black, magical jumpsuit that resembles a ninja outfit.
  • A magical staff that can turn into a snake.
  • A magical breastplate that always looks like it’s covered in ash.
  • A magical cloak that appears to be made from Autumn leaves.
  • A pair of magical bracers fashioned to look like giant beetles that bite down on the arms of the wearer.
  • A granite amulet with a platinum chain decorated with a carving of a wall,
  • And a silk rope, dyed a deep blue that hangs in the air when thrown, and grants access to an extradimensional crafting room.

And not to forget the picnic basket that was offered as payment.

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Into the Chamber of Crimson Sorrows - Part 3
Day 24 - contd.

I missed a log.

Essentially, the PCs continued exploring the cavern and encountered a strange man who seemed to be expecting them. He told them that what they were looking for was in the chambers, below. But that there would be others coming to the chambers. And if they were willing, they should stay in the lower caverns for at least 24 hours and defend them. (Oh, and not touch any of the treasure that they found.) If they did this, he would provide them with a special picnic basket. Additionally, he was certain that the creatures that were coming would be well-equipped and that they would be allowed to keep any of the spoils that they earned defending the caverns.

The party found the treasure and set up watches. And so they lie in wait..

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Into the Chambers of Crimson Sorrows - Part 2
Days 23 & 24

Our intrepid band of heroes progressed further into the caverns. They were assaulted by some squid-like creatures that dropped from the ceiling. They discovered bones of long-dead cavern-dwellers. And they were attacked by some “blurry” gnome-like creatures. But for their troubles, they did find some rewards. Among them, a small Khyber shard. Though not large enough for the ritual, still valuable, none the less. In addition, the gnomes had a magical buckler and a lot of copper and silver.

Nik was blinded in the attack, but Nik, Ama, Aphrodite and Toox have all accumulated enough experience to advance to 5th level. So Ama will be able to cure Nik’s blindness in the morning.

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Into the Chambers of Crimson Sorrows - Part 1
Day 23, continued.

The party entered the chambers (caverns) and began the search for an exceptionally large Khyber shard. In the first chamber the party discovered some torture devices and a gargoyle. After dispatching the gargoyle, Ama cast a Detect Magic and discovered two sources of magic in the room, under an old cloth, on a table. Out of paranoia, the party very nearly left the chamber alone. But Picacu’s curiosity got the better of him, and he investigated. Under the blanket, he found two potions.

In a subsequent room, the party was attacked by another gargoyle. And later, by two spider swarms. The party found a caved-in tunnel and is continuing to search the caverns.

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