Kids' Campaign

Find the Khyber Shard
Days 20-23

The party received their next assignment. Because the enemy was animating the fallen bodies of their enemies and soldiers, alike, the war was not going well. Each victory still felt like a loss because the size of the enemy army would grow. A method to prevent this is necessary to be able to win in the long run. Lord Braxis called our heroes and assigned them the task of finding a Khyber dragonshard large enough to be used in a ritual that will prevent the raising of undead in the area.

The group was airlifted for two days to the West, where Sarlona’s version of the Demon Wastes lies. There, they found a cavern which was known to go deep into the earth. (Which is the perfect place to find Khyber shards.) The party was given another “Sending Stick” to use to contact Braxis when they find a large enough shard. Once dropped off, they were ambushed by a hungry Digester. They defeated the creature and entered the cavern.

The cavern entrance was a relatively straight tunnel, partially manmade and partially natural. After following it for a while, it came to an end at a cliff face. The party tied a rope to a nearby rock and descended roughly 40’ down into a natural cavern. They chose the “left” tunnel and traveled down it for a while where they discovered an entrance (underneath a low wall) to another cavern. At the far end of that cavern is a natural tunnel which has obviously been excavated. And that’s where we left off.

Return to Clearwater
Day 19

The reinforcements arrived at Fort Schilling. And with the arrival of the reinforcements, our heroes departed upon the airships, back to Clearwater and Lord Braxis. When they arrived at Clearwater, they debriefed Lord Braxis and met Enu Wen, King Selvin’s personaly wizard. (It was Enu who telepathically instructed Ama to break the crystal hourglass.)

After the debriefing, they stopped in at the armory to upgrade some of their equipment. They spent time selling some of their loot. And Aphrodite spent time with Enu learning about magic and began crafting. (What she crafted will be determined after the game session.)

Ama went to the library to research Picacu’s marking on his back. Toox learned a but about Fire Lizards. And they are all waiting for their next assignment from Lord Braxis.

Assault on Fort Schilling - Part 4

…and so the boss fight begins… The Hobgoblin, Grunch walked arrogantly towards the entrance to the keep. Ama shot at him with her crossbow only to see the hobgoblin deflect the bolt aside with his bare hand. Other bolts and arrows flew in his direction, but were not on target. Shortly thereafter, she shot him again. Once again he deflected the bolt. But as he was busy deflecting that bolt, Jimmy took the opportunity to shoot him in the leg, prompting a snarl from the adversary.

While approaching, the hobgoblin cast a spell on his weapon, a darkened steel naginata. Toox was able to blast him twice with Magic Missile spells. After realizing that he underestimated this group, he drank a potion and with magical quickness closed the gap to the keep.

The battle was ferocious and began with a critical hit on Nik, dropping him unconscious. Magic missiles were hurled, arrows were fired (and often deflected) and blades were swung. The party put up a good fight; one that Grunch obviously underestimated. But the party was not quite strong enough to overcome his ability. And just when things look to be at their worst, two flying ships could be seen approaching quickly from the South. Grunch quickly surmised that the reinforcements would be too much and gathered up his forces and retreated.

And that’s where we are now. The party needs to speak to the new arrivals and decide upon their next course of action.

Assault on Fort Schilling - Part 3
After the stasis field

We picked up with the party (except for Pikacu and Jimmy) inside the stasis field. They and the few soldiers also caught up in the field easily dispatched the handful of goblins that were caught within the field. They healed up and used two of Ama’s open 2nd level spell slots to fill with Mending spells. The two Mending spells fixed about 5 feet (vertical) of the collapsed wall. After that, Toox cast a Web spell to block up the remaining gap.

When the field collapsed, the soldiers of the fort were amazed at the (mostly) fixed wall. But their rejoicing was short-lived, as the battering ram finally broke through the main gate. The attackers used this time as a personal respite, because with the breakthrough of the gate, the sounds of a tin whistle could be heard. Emerging from the woods were three things, the largest, meanest-looking hobgoblin the party has seen yet, a smaller, almost feeble-looking hobgoblin blowing a tin whistle and a hydra. And the hydra advanced on the keep.

Battle ensued. Jimmy took two shots at the hobgoblin with the whistle, with the second one hitting him in the gut. The largest hobgoblin looked angrily at the hobgoblin with the whistle, smacked him upside the head and pushed him back into the woods. Ama cast Spiritual Weapon and used it to attack the remaining hobgoblin. In the meantime, Panthera summoned some hippogriffs to aid in the battle, and Nik waited for the hydra to break through the Web spell that was blocking the gate. Eventually the party defeated the hydra. And so, with his pet destroyed and twilight giving way to the dark of night, the big hobgoblin slowly advanced towards the keep….

Fort Shilling - Under Siege
Day 18?

We continued with the assault on Fort Shilling…

Commander Griffith ordered the group to assault the tunnel and find a way to stop the flow of undead into the keep. But first, he “loaned” them the use of a couple of Pearls of Power that belong to the wizard, “Melkizar” whose workshop Aphrodite used to make potions for the garrison. So then the party entered the tunnel, pushing back zombies along the way. Ama turned undead three times, the first time destroying 6 zombies outright, then sending zombies back down the tunnel after that.

After clearing some space, they tied ropes around a couple of the (barely structurally sound) supports and pulled them down, collapsing the tunnel. That successfully blocked off the tunnel, but unfortunately, they did not travel far enough down the tunnel and pulled out the supports that were under the walls of the keep. Therefore, the collapse of the tunnel led to the collapse of the garrison wall. And with the garrison wall down, two Howlers leaped over the breach and nearly killed Aphroddite. But the party was able to defeat them and spend a few rounds healing their wounds.

But, with no rest for the wicked, the commander ordered all available soldiers to fill the breach and stop the goblins from entering the garrison while they retrieved some construction materials to make a basic barrier in the gap. After defeating the wave of goblins, Ama heard a voice in her head telling her to break the crystal hourglass that was in with the pearls of power. The powerful magic created a stasis field the enveloped all of the party except Jimmy and Pikacu. The stasis field granted everyone within it 24-hours to rest. To everyone outside the stasis field, only an instant has passed…

Fort Schilling
Days 18 - 20

We picked up after fighting off the search party (some humans and two ogre slaves). Our heroes were tired from pushing hard all day and fighting the search party. But they knew it was not safe to make camp so close to the fighting force that they saw earlier, so they headed West to look for a safe place to make camp. Indigo decided to help out and took to the air. Not fully understanding what he intended, the group tried to follow Indigo and eventually lost track of him. Eventually, he returned and led them to a fort in the wilderness… Fort Schilling.

The group was interrogated before being let into the fort. The moment the doors were let open, a fighting force from the woods attacked, but failed to reach the gates before they were closed. Our heroes discovered that Fort Schilling has been under siege for over a week. And somehow the party made it’s way through the attackers and into the fort. Once inside the fort, the 5 soldiers travelling with the group were assimilated and Maris’ field promotion was made official. For the next two days, the party healed up and helped out at the fort. As night was falling on the second day, Pikacu heard the sounds of metal striking stone coming from the well. It turned out to be tunnelers coming up. Zombies poured forth from the hole. Ama consecrated the area and turned the first wave. Nik sliced through two more. And that’s where we left off…

What now?
Day 18 (pt. 2)

…And the day started right after the battle against the skeletons & zombies. Pikacu was unconscious (from a throwing knife) and there were 5 remaining army soldiers. Maris became the new, acting commander. The crew healed up and rode north together with the soldiers, looking for the Littleton army. What they found appears to be an enemy encampment. After spotting the smoke from about 7-8 campfires, they snuck up and spotted, at a long distance, some humanoid creatures wandering the camp and many humanoid creatures being kept in cages. Soon thereafter, Pikacu and Panthera were spotted by some sentries. They returned to their group and discussed what to do next long enough that they were attacked by a search party. (some humans and two ogre slaves.) They defeated the search party and hunted down the one that almost got away. They then spent the last of their healing spells and retreated the way they came to find a safe place to stay the night.

And that’s where our story picks up. Finding a place to rest.

First Contact
Day 18

We pick up right after the fight with the zombies in our heroes’ encampment. The team decided it would be best to complete their night of rest and memorize spells, again. After doing so, they went into town to find the town completely empty. After searching it for several hours it became clear that the townspeople were all missing. Including the “residents” of the local graveyard. It would seem that there were very few signs of struggle, and that the dead were all turned into undead. Checking for signs of where they all went, tracks leading north were found.

So our heroes set out to the North to find out more. A 90-minute travel up the road, on horseback, led them to the sounds of battle. A large group of zombies and skeletons were battling with a contingent of soldiers that appear to be from Littleton and some conscripted militia. The heroes sprang into battle to aid the soldiers. Ama was able to turn many of the undead. And with her newfound powers, all of the skeletons and a few of the zombies turned to dust. Many of the soldiers were lost in the fighting, but some were able to be saved. But before the fight was over, a mysterious figure appeared from the forest and threw some knives in the backside of Nik, nearly taking him out of the fight in one volley of knives. After a quick healing from Ama, Nik advanced on the figure and dealt a vicious blow to the attacker who, at this distance appears to be a woman. She then tumbled back into the forest and disappeared from sight.

The team turned its attention back towards the remaining undead… except Pikacu. He went to see what he could find in the vicinity of the woman’s last position. She threw one more knife at Pikacu, dropped him and left. And that’s where we are now. There are still some soldiers remaining. And the undead have been dealt with.

Towards the Front
Days 15 - 17

We began the session as the airship that our heroes were flying in was going down. The captain did a fine job of piloting the wounded craft into a crash that was survivable. The airship was demolished and the powerful fire elemental that was bound into service and a power source for the ship was set free. And it was mad. The creature went on a rampage killing everyone it could reach. Our heroes quickly jumped into action, still wounded from the fight with the air elemental and the crash, itself, even though they knew that they did not stand a chance against the creature.

As the captain emerged from the wreckage, he assessed the situation and immediately called for everyone to find a small, brass chest. Inside the chest was a magical “snowball” that, when hurled at the fire elemental, nearly froze it solid. I say, “nearly” because the creature was able to break free from the icy skin encasing it. However doing so used up much of it’s strength and from there, it was an easy matter to finish it off.

Our heroes then rested and tended to the wounded. The next morning thy set off to the North, following the captain’s directions, while the captain and remaining crew carried their wounded South to find their way back home. After a little more than 2 days walk, our heroes came across a small village in the early nighttime hours (due to pushing themselves through fatigue to get there.) In a cautious mood, they retreated back into the woodlands to make camp and approach the town in the morning. But in the night they were discovered by a group of zombies and another battle ensued.

Where did the zombies come from? What’s going on with the town? And how will they complete their current mission? Stay tuned to find out!

Missed Log Post
Days 13-14

The heroes were in the local pub eating when a high ranking official entered. He announced that all able bodied men were to report to the town square early the next morning for conscription into the military.

The heroes decided that they were going to volunteer their services as well, so early the next morning they headed to the town square. They were pulled aside by a representative of the king who had a special mission for them. They were recruited to head North and gain intelligence on the uprising and Ama was given an orb that would help them communicate their findings when they learned something important.

They set off in an airship with their horses and did their best to help out on the trip. When they drew close to their destination, they were set upon by an air elemental. A brutal battle ensued and the heroes took some damage before the elemental tore apart the front stabilizers sending the ship into a downward spiral.


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