Kids' Campaign

The First Test
Day 35

So the heroes and their army assaulted the enemy. This caught them off guard, as they were not expecting an attack from the defenders. But they managed to put up a defensive wall, none the less.

The heroes handled the horde of zombies in their immediate vicinity, and were even able to easily handle the ghasts that moved in to handle the obviously capable warriors that worked this part of the line and the archers that were told to target their casters. Sargeant Maris ordered the withdrawl as night approached. And that’s where things ended.

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Testing the Spire
Day 35

Okay, so this was mostly a catching up night. But the heroes did accept their mission to test out Enu’s Spire and report back on its results. They were flown out to the front, which they noticed is not only a day’s flight by ship, whereas it was a three-day trip their first time out.

When they arrived, they met Sergeant Maris, who has apparently been doing well since they last met, and has managed to stay alive and is in command of some troops on the front lines. They have been in a steady fighting retreat for days and are glad that the heroes have arrived with a secret weapon.

The heroes arrived in the late morning and are preparing for a surprise assault in the early evening. (Because the undead army has attacked every evening for weeks, now due to their advantage in the darkness.) The heroes are due to test the spire for three days before being picked up by the airship on the third day to report back.

We begin now, with the assault…

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Catching up

So the campaign took the summer off. The heroes completed their mission and returned the large Khyber shard to Lord Braxis and Enu Wen. They have had some time to tackle some personal missions, but few of the players took the initiative to do anything. So I’ll give them a catch-up, give them one more chance to address any personal initiatives and then throw them back into the burgeoning war front.

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Missed a post.

The PCs fought the invaders, defended the dragon’s hoard and looted the attackers. They then returned to littleberg and met with Enu Wen and Lord Braxis.

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Into the Chamber of Crimson Sorrows - Part 4
Day 25

When we last left our heroes, they had rolled initiative and were ready to begin combat with… unknown invaders. And so that is where we left off.

Our intrepid team was ambushed by the invaders; a team of adventurers, much like themselves, yet different. The first attacker ran towards the three guards (while the other slept in the secret treasure room.) She then threw down her staff and it turned into a huge viper. Next, a dwarven fighter with a glaive ran into the room with a glassy rage, gleaming in his eye. From there, the team were back on their heels. Things looked grim. Nik went down, followed closely by Pikacu. But then, the magic ran out. The invaders moved in for the kill, out of combat spells. And the team took advantage of their mistake, with Nik dropping three of them in one massive cleaving swing. The others fell soon thereafter.

The team finished out the remainder of their 24-hour promise and divvied up the gear from the interlopers. Among the gear they found:

  • A black, magical jumpsuit that resembles a ninja outfit.
  • A magical staff that can turn into a snake.
  • A magical breastplate that always looks like it’s covered in ash.
  • A magical cloak that appears to be made from Autumn leaves.
  • A pair of magical bracers fashioned to look like giant beetles that bite down on the arms of the wearer.
  • A granite amulet with a platinum chain decorated with a carving of a wall,
  • And a silk rope, dyed a deep blue that hangs in the air when thrown, and grants access to an extradimensional crafting room.

And not to forget the picnic basket that was offered as payment.

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Into the Chamber of Crimson Sorrows - Part 3
Day 24 - contd.

I missed a log.

Essentially, the PCs continued exploring the cavern and encountered a strange man who seemed to be expecting them. He told them that what they were looking for was in the chambers, below. But that there would be others coming to the chambers. And if they were willing, they should stay in the lower caverns for at least 24 hours and defend them. (Oh, and not touch any of the treasure that they found.) If they did this, he would provide them with a special picnic basket. Additionally, he was certain that the creatures that were coming would be well-equipped and that they would be allowed to keep any of the spoils that they earned defending the caverns.

The party found the treasure and set up watches. And so they lie in wait..

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Into the Chambers of Crimson Sorrows - Part 2
Days 23 & 24

Our intrepid band of heroes progressed further into the caverns. They were assaulted by some squid-like creatures that dropped from the ceiling. They discovered bones of long-dead cavern-dwellers. And they were attacked by some “blurry” gnome-like creatures. But for their troubles, they did find some rewards. Among them, a small Khyber shard. Though not large enough for the ritual, still valuable, none the less. In addition, the gnomes had a magical buckler and a lot of copper and silver.

Nik was blinded in the attack, but Nik, Ama, Aphrodite and Toox have all accumulated enough experience to advance to 5th level. So Ama will be able to cure Nik’s blindness in the morning.

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Into the Chambers of Crimson Sorrows - Part 1
Day 23, continued.

The party entered the chambers (caverns) and began the search for an exceptionally large Khyber shard. In the first chamber the party discovered some torture devices and a gargoyle. After dispatching the gargoyle, Ama cast a Detect Magic and discovered two sources of magic in the room, under an old cloth, on a table. Out of paranoia, the party very nearly left the chamber alone. But Picacu’s curiosity got the better of him, and he investigated. Under the blanket, he found two potions.

In a subsequent room, the party was attacked by another gargoyle. And later, by two spider swarms. The party found a caved-in tunnel and is continuing to search the caverns.

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Find the Khyber Shard
Days 20-23

The party received their next assignment. Because the enemy was animating the fallen bodies of their enemies and soldiers, alike, the war was not going well. Each victory still felt like a loss because the size of the enemy army would grow. A method to prevent this is necessary to be able to win in the long run. Lord Braxis called our heroes and assigned them the task of finding a Khyber dragonshard large enough to be used in a ritual that will prevent the raising of undead in the area.

The group was airlifted for two days to the West, where Sarlona’s version of the Demon Wastes lies. There, they found a cavern which was known to go deep into the earth. (Which is the perfect place to find Khyber shards.) The party was given another “Sending Stick” to use to contact Braxis when they find a large enough shard. Once dropped off, they were ambushed by a hungry Digester. They defeated the creature and entered the cavern.

The cavern entrance was a relatively straight tunnel, partially manmade and partially natural. After following it for a while, it came to an end at a cliff face. The party tied a rope to a nearby rock and descended roughly 40’ down into a natural cavern. They chose the “left” tunnel and traveled down it for a while where they discovered an entrance (underneath a low wall) to another cavern. At the far end of that cavern is a natural tunnel which has obviously been excavated. And that’s where we left off.

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Return to Clearwater
Day 19

The reinforcements arrived at Fort Schilling. And with the arrival of the reinforcements, our heroes departed upon the airships, back to Clearwater and Lord Braxis. When they arrived at Clearwater, they debriefed Lord Braxis and met Enu Wen, King Selvin’s personaly wizard. (It was Enu who telepathically instructed Ama to break the crystal hourglass.)

After the debriefing, they stopped in at the armory to upgrade some of their equipment. They spent time selling some of their loot. And Aphrodite spent time with Enu learning about magic and began crafting. (What she crafted will be determined after the game session.)

Ama went to the library to research Picacu’s marking on his back. Toox learned a but about Fire Lizards. And they are all waiting for their next assignment from Lord Braxis.

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