Kids' Campaign

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

The Story So far...
A Test


The Story Begins...
Campaign Log: Days 1 - 2

Our story begins with our would-be heroes arriving on the hamlet of Littleton the day before the start of the annual harvest festival. Littleton is famous throughout a good swath of the kingdom for its harvest festival. So much so that there are inns that go unused throughout much of the year only to be filled for the weeks surrounding the week-long harvest festival. Unfortunately, this means that there are few, if any rooms available; and those that are, charge a heavy price.

Several of our heroes meet at the Flaming Griffon Inn. (Yes, that Flaming Griffon… the one that’s renown for its Peach Cobbler.) Toox decided to get one of the two private rooms that the Flaming Griffon has available. (Which she ends up splitting with Pikacu Squrtalcharmander after a rousing session of dice. The rest of our stalwart band decides to rough-it on the common room floor.

The next morning, our heroes are awoken to the sounds of the festival. Throughout the morning, they decide to partake in several events, including a caber toss and musical chairs, among others. Some of our group notice an unusual number of people in fine clothing who appear to be wearing some sort of light armor under their clothes. They also hear rumors that the King, himself may be attending the festival.

As midday approaches, a scream is heard near the kissing booth. And our heroes decide to investigate. There they discover an attack by some undead creatures, assumed to be zombies. Pikacu attempts to be the opportunist and tries, unsuccessfully, to steal the coins from a dead man’s pouch without being seen. However, he managed to talk his way out of the situation after the threat was dealt with. (With the assistance of the unusually-dressed men.

And that is where we left our group. On the first day of the harvest festival, covered in blood and sweat from a fight with undead, wondering why this happened.

Into the Mines
Campaign Log: Day 2

The PCs met King Selvin. The King told the party about his quest to replace the crown jewels and the fact that a giant onyx was recently found in the mines near Littleton. He told the party that the onyx was stolen and that the evidence seems to indicate some kobolds. (Even though he has his doubts that kobolds would be capable of such a crime.) But the zombies appear to have been a diversion.

The PCs went into the mines and discovered a secret passage into a new set of tunnels. The passage veered Left and Right. They chose the left tunnel and came upon an roughly 60’ diameter natural cavern with many stalagmites and stalactites and a raised area off to one side. As they explored the cavern, several monstrous centipedes dropped from the stalactites and attacked. Several of our heroes were bitten and some are still damaged and a few succumbed to the centipede’s poison and are currently under the effects of a dexterity damaging venom. (This is where we left our group.) And during the fight, Picacu left the room to head down the other passage. (Bum bum buuummmmm!)

The Secret Caverns
Day 2 (contd.)

We pick up moments after our previous log. Pikacu Squrtalcharmander left the cave with the giant centipedes in the middle of the battle. (“Left” is the polite term. “Running and screaming like a little girl” might be more accurate.) He did not get far, though. About 15’ down the cavern, he fell victim to a pit trap. Despite the pit, his expert, rogue-like reflexes served him well. He took no damage from the fall and was able to easily climb his way out of the pit. Meanwhile, the rest of our erstwhile party finished defending themselves from the giant centipede onslaught, a little worse for wear.

From there, our companions began searching out the cavern system. A series of steps and caverns led them to another trap. Pikacu was able to discover the trap, but failed miserable when trying to disable it. With a face full of needle-like darts, Pikacu asked for some healing.

Shortly thereafter, a low “boom” and rumble could be both heard and felt. The caverns shook and a stalagmite near Billy came crashing down, nearly missing him. Moments later, a swarm of rats came running out from the direction of the centipede room. The group (mostly) fought the swarm, Pikacu and Billy both continued to explore, leaving their companions to fight on their own. Billy was a bit too aggressive in his searching, though. He decided to investigate a dark, pit-like area without any assistance or light source. This led to his death. He stepped off of a 50’ cliff and fell. Meanwhile, 3 dire rats joined the ruckus from an unexplored direction. The dire rats were defeated, but the swarm was more difficult to tackle. They, the rats, were not exactly interested in fighting, though. Those rats seemed to be running from something. They continued to run. They ran into another cavern, into a waterfall, and down into a lower cavern.

And this is where we left our team, beaten up, down a team member, tired and somewhat confused, thinking strongly about finding a safe place to rest.

The Secret Caverns - part 2
Day 3

Our stalwart heroes needed rest. They camped out in the cave with the loading platform. During second watch, Pikacu and Toox heard noises coming from the rest of the caves. In the morning, they adventured out and discovered that the bodies of the dead dire rats from the prior day were gone. While investigating the large cavern, Toox was ambushed and hit with three small spears at once. Combat ensued. When it was over, our heroes were bloodied and 6 kobolds were dead. Two of them had higher-quality weapons and armor… well, higher-quality for kobolds, anyway.

Our heroes also found a captured “human” in the cages with the dire rats. They rescued him and learned that his name is Jimmy.

Lastly, they found a brass key on one of the elite kobold guards and discovered that it opens the door at the end of the hallway.

Into the Lair
Day 3

Our heroes went down the stairs carved into the Cliffside. Pikacu stepped on a trapped stair which collapsed under him, but once again, he was saved by his catlike reflexes and avoided tumbling down 40+ feet of stairs.

Next, we explored the bottom of the loading room and followed the underground river into a very large cavern, filled with an underground lake and the lair of several kobolds. They were immediately attacked by the defenders of the lair. Several waves of attackers arrived and were defeated. But at some cost; enough that the party decided to commandeer the guard huts to try to get some rest…. Um… not a wise idea. A couple hours into the watch they were ambushed by the kobold chieftain and one of his guards as well as the high priest. Several of our intrepid heroes fell, but ultimately, they were victorious, despite the…. unbelievable actions of Pikacu who thought it would be funny to steal Toox’s bottle of wine and pretend to be stumbling drunk when they woke up. Which meant playing the role even in the middle of a combat that was nearly killing his comrades. I think our party is going to have a serious talk to Pikacu.

And that is where we left off. Several PCs are still unconscious. The rest are wounded to some degree.

Completion of the First Quest
Days 4 & 5

We picked up immediately after our heroes’ battle against the Kobold Chieftain and High Priest. Two members of the group, Toox and Panthera (Wolf: Toby), were unconscious. Amaryllis (Ama) Thorngage used her last spell to heal Panthera, in the hopes that Panthera happened to have a healing spell available to heal Toox. But alas, she did not. So the group first searched the bodies of the kobolds and discovered little of actual worth. However both the High Priest and the Chieftain had what appeared to be dragonmarks on their bodies. This seemed unusual, since kobolds are not know to be bearers of dragonmarks.

They did not dwell on that for long, and carried Toox’s limp body over to the area where the High Priest emerged, earlier. There they found a worship area, complete with some type of shrine and a large, red crystal that had some kind of hypnotic properties and gave off a warm, inviting glow. Pikacu Squrtalcharmander was the first to enter that chamber, with the intent of scouting it out. But he became entranced by the stone. One-by-one, most of the group entered the shrine area and resisted the enchanting warmth of the crystal. When Jimmy attempted to carry it out of the shrine in his helm, it began to vibrate and then exploded. Not to be forgotten, the heroes found a large, perfect Onyx resting on the shrine, as well. They believe that this is the onyx that King Selvin asked them to retrieve.

After resting, Ama healed Toox and our heroes began searching the caverns. They discovered a chest in the “throne room” and a side area of living quarters. And most importantly, the exit that they now needed after the cave-in. Swimming out of another underground stream, they discovered a cavern containing a nest and two eggs. Jimmy believes them to be Fire Lizard eggs. They were colder than they should have been, so our heroes took them with them and returned to Littleberg. There, they discovered that King Selvin had returned to his castle and left an emissary in his place. And Panthera, Ama and Picacu all became ill.

The Delivery
Days 6-12

Days 6-8 were devoted mainly to recovering from the effects of Filth Fever. However, while Pikacu, Ama and Panthera were recovering, our other heroes were not idle. They celebrated a bit in the remains of the Harvest Festival, sold off as much of their loot as they could manage, had their potions identified and Toox both acquired the ingredients necessary to perform the Find Familiar ritual and performed the ritual. We now count Indigo the fire lizard among the roster of the valorous.

After 3 days, our sick heroes were recovered enough to travel to the capital city of Clearwater to deliver the onyx to King Selvin. However, Pikacu appears to have developed an aberrant dragonmark on his back. It’s large, like a syberis mark, but still unusual in that he has never before manifested any dragonmarks.

After a 3-day journey to Clearwater, our intrepid heroes were greeted by the king and granted audience. They handed over the onyx and proceeded to pester the busy king with all kinds of annoying questions. His patience wore thin and he eventually dismissed the group, who were (mostly) gifted with fine horses from the king’s personal stable.

And that’s where we left off… Our band of brethren are out and about in the big city, many for the first time, awaiting further adventure.

Missed Log Post
Days 13-14

The heroes were in the local pub eating when a high ranking official entered. He announced that all able bodied men were to report to the town square early the next morning for conscription into the military.

The heroes decided that they were going to volunteer their services as well, so early the next morning they headed to the town square. They were pulled aside by a representative of the king who had a special mission for them. They were recruited to head North and gain intelligence on the uprising and Ama was given an orb that would help them communicate their findings when they learned something important.

They set off in an airship with their horses and did their best to help out on the trip. When they drew close to their destination, they were set upon by an air elemental. A brutal battle ensued and the heroes took some damage before the elemental tore apart the front stabilizers sending the ship into a downward spiral.


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